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Nearly every game today utilizes physics in some fashion. This course will show you how to use best utilize physics with Unity by teaching you the fundamentals of triggers, colliders, rigidbody parameters, joints, and ragdolls.
Nearly every game today utilizes physics in some fashion. This course, Unity Physics Fundamentals, will give you the knowledge you need to understand Unity's physics engine and allow you create rich, simulated experiences. First, you'll learn to work with triggers, colliders, and rigidbody parameters. Next, you'll dive into working with joints. After that, you'll explore ragdoll physics. Finally, you'll bring your knowledge together by building a car with wheel colliders. By the end of this course, you'll have a foundational understanding of using the best uses of physics in Unity.
About the author
Joshua is a devoted games author at Pluralsight. For years Joshua was a key author behind Digital-Tutors' (now a Pluralsight company) popular game engine training. As a kid, he had a passion for playing video games, which eventually developed into a fascination with the process of game creation. The question of "How'd they do that?" led Joshua on a quest to learn to make these games himself. Ever since then, Joshua has devoted his life to creating games, as well as teaching others to build their own fantastic video games.
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